Kozel

забить козла

Dominoes in which you accumulate not points but penalties: whoever reaches a hundred and one first has lost.

Kozel is dominoes with the scoring turned around. Points here are not won but incurred, and the whole game runs from a hundred and one downward: the less you have recorded, the better you are doing.

The play itself is ordinary. The difference lies entirely in the structure above the hand: what gets recorded, against whom, and from what threshold.

What the recording floor is for

Without it a small loss would cost two or three points and a game would drag on forever. The of thirteen points glues the small change together: while a penalty is under the threshold it accumulates and lands on the player all at once.

Hence the caution towards the end. A player on ninety-five fears any hand, and a "remembered" penalty may suddenly attach itself to the next one and make them the .

Players2–4
CategoriesTile games · Board games
ObjectiveAvoid reaching a hundred and one penalty points before the others do.

The rules of Kozel

Other rule sets: 2

The deal

Two players take seven tiles each, three or four take five. The rest form the boneyard.

The lead

The holder of the lowest double leads.

The hand

Players then take turns adding tiles, matching numbers at the open ends.

With no tile to play, draw from the boneyard. Once it is empty, pass.

A hand ends when somebody plays out, or when it is .

Recording

The losers of a hand record the total pips left on their tiles.

If that total is under thirteen it is not recorded at once: it is remembered and added to the next entry.

The winner of a hand leads the next.

End of the game

Whoever's record reaches a hundred and one is declared the goat and loses the game.

Worth knowing

Who leads is agreed: most often the holder of the lowest double, though four-handed play often settles on the one-one instead. Kozel carries a great many local additions — bonuses for going out on the six-six, ranks awarded for finishing on doubles — and almost every company plays with its own.

Glossary of terms
Blocked hand
The position where nobody can extend the line. The hand goes to whoever holds the fewest pips.
Recording floor
The threshold below which a penalty is not recorded at once: it is remembered and added to the next entry.
The goat
Whoever first reaches a hundred and one penalty points. The game is over for them.