High Dice

Beat the Bank

The banker throws two dice and sets the mark; the player has to beat it outright, because a tie belongs to the bank.

The throws two dice — and that is their whole game: the total becomes . The player throws their own two and wins only by throwing strictly more.

A tie belongs to the bank, and there is the whole tilt of the game: equal totals come up often enough, and it is those cases that make the banker's role the profitable one, though the dice are the same for both.

Extra attempts for the player can be agreed — but not for nothing: each further failure costs one stake more, and three attempts against a seven come dearer than they look.

Players2+
CategoriesDice games
ObjectiveThrow more on two dice than the banker did.

Rules of high dice

Roles

One player is the banker and the rest play against them. Each wager is between the banker and one player.

A wager

  1. The banker throws two dice and announces the total.
  2. The player throws two dice.

The player's total is strictly higher — the banker pays them a stake. Lower or equal — the player pays.

Extra attempts

Before the start it may be agreed that a player who fails to beat the mark first time may throw again.

The price then rises: losing after the second attempt costs two stakes, after the third three.

End of the game

A game runs for as many wagers as agreed. By arrangement the role of banker passes round.

Worth knowing

The number of extra attempts and what they cost is a local agreement; the common rule makes each further failure cost one stake more. Whether the role of banker moves round, and how often, the rules do not say.

Glossary of terms
The banker
The one who throws first and sets the total to be beaten. They play against everybody else.
The mark
The banker's total. A player wins only by throwing strictly more; a tie goes to the bank.