Boggle

Sixteen letter cubes are shaken into a grid, and for three minutes everyone hunts for as many words in them as they can.

The cubes are shaken into the grid, the dome comes off, and for three minutes everybody writes in silence. They are all looking at the same thing: the sixteen letters fell the same way for everyone, and the difference will be only in what each managed to see in them.

Words are traced through cells: the letters must run in sequence and touch, by a side or a corner. The same cell cannot be used twice, so a word with a doubled letter needs both of those letters actually to be there.

The real trick, though, is not in the finding but in the scoring. A word two people found is struck from both lists. What scores is therefore not what is obvious but what only you saw: three short words everyone spots are worth less than one long word nobody did.

Standard and big

There are two sets, and they differ in the field: sixteen cubes in four rows, or twenty-five in five.

The extra row changes more than the size. Standard Boggle counts words from three letters, Big Boggle from four, and length scores differently: a short word is worth less there, but a wide field yields more long ones.

Players2+
CategoriesBoard games
ObjectiveIn three minutes, list the words of the highest total value that can be found among the letters in the grid.

Rules of Boggle

Other rule sets: 1

What you need

A grid of sixteen cells with a dome, sixteen letter cubes and a three-minute timer. A sheet of paper and a pencil for each player.

Preparation

The cubes are dropped into the dome and the grid is placed over it, open side down. The whole is turned grid upwards, shaken and moved about until every cube has settled into its cell.

One player lifts the dome; another starts the timer at that moment.

Finding words

For the three minutes, each player hunts for words on the field and writes them down. Words count from three letters.

The letters of a word must stand on cells and run in the proper sequence: cells adjoin horizontally, vertically or diagonally — left, right, up and down.

The same cell may not be used twice in one word. To write a word with a doubled letter, both letters must be on the field and standing where they are needed.

Neither the grid nor the cubes may be touched while the timer runs.

Which words count

Any word — noun, adjective, adverb — and any form, number or tense of it, as long as it is in a standard dictionary. Words found inside other words count as well.

The singular and the plural of a noun both score, provided the player has listed them as separate words.

One spelling scores once, even where the word has several meanings. A word found twice in different parts of the field also scores once.

When time runs out

When the timer has finished, everyone stops writing. A word already begun may be completed; a new one may not.

Crossing off

Players read their lists aloud in turn. If a word read out is on anyone else's list, everyone holding it , the reader included.

When all the lists have been read, each player is left with the words nobody else found. Those are what score.

Scoring

Letters345678 or more
Points1123511

The Qu face counts as two letters.

End of the game

The player with the most points wins. Over several rounds the points are added up and a target agreed beforehand — fifty, a hundred, or any figure the table finds reasonable.

The challenge cube

An optional game. Before the shake, one cube is removed at random and the is put in its place; play then proceeds as usual.

Scoring in this game follows another table:

Letters345678 or more
Points123456

On top of that, every word running through the challenge cube earns five points more.

Sources

  • Boggle — Parker Brothers 3-Minute Word Game · Hasbro, Inc. Open source
Glossary of terms
Adjoining
Two cells adjoin if they touch on a side or a corner. The letters of a word must run through adjoining cells in sequence.
Crossing off
A word found by more than one player is struck from every list that holds it and scores for nobody.
The challenge cube
An extra cube put in place of an ordinary one; a word running through it earns five points on top of the usual score.