Zombie Dice

You draw three dice unseen and decide whether to eat on or stop: three shotguns in a turn and everything eaten is lost.

The player is a zombie hunting passers-by. They shake the cup, draw three dice without looking and roll them: a is a victim eaten, a a victim who fought back, one who got away and will have to be chased.

After the roll comes the choice: stop and score a point for every brain eaten — or carry on. Carrying on, the player leaves only the escapees on the table, draws from the cup back up to three and rolls again. The third shotgun of a turn ends everything: the brains of that turn are not scored.

The colour of a die decides how dangerous it is: green give brains more often, red shotguns, yellow sit between. But the colour is only visible once the die has been drawn, and they are drawn blind — so "one more" is decided in the dark, and the whole game is knowing when to stop.

Players2+
Time10–20 min
CategoriesDice games · Party games
ObjectiveHave eaten the most brains by the end of the game.

Rules of Zombie Dice

What you need

Thirteen dice and a cup. Something to keep score with is up to the players.

The start

The first player is whoever won the last game, or whoever says "brains" with the most feeling.

A turn

The player shakes the cup, draws three dice without looking and rolls them.

Each die is a victim:

  • brain — set to the left;
  • shotgun — set to the right;
  • footprints — stays in front of the player.

Carry on or stop

If three shotguns have been gathered, the turn is over and scores nothing.

Otherwise the player chooses:

  • stop — score one point per brain set aside, put all the dice back in the cup and pass the turn on;
  • carry on — leave every footprint die on the table, draw enough new dice from the cup to be rolling three again, and roll.

Once the new dice have been taken, stopping is no longer allowed: the roll must be made.

When the cup runs low

With fewer than three dice left in the cup, the player notes how many brains they have and puts the brain dice back in the cup. Shotguns stay in front of them. The turn then continues.

End of the game

Play goes on until somebody reaches thirteen brains. The round is then finished.

Whoever has the most brains at the end of that round wins. On a tie the leaders — and only they — play a tiebreaker round.

Sources

  • Zombie Dice — rules · Steve Jackson Games Open source
Glossary of terms
A brain
A victim eaten. The die goes to your left and turns into a point at the end of the turn — if the turn lives that long.
A shotgun
The victim fought back. The die goes to your right; the third in a turn ends it with nothing scored.
Footprints
The victim escaped. The die stays in front of you and must be rerolled if you carry on.