Chuck-a-Luck
Crown and AnchorБанк на костях
Three dice tumble in a wire cage and the betting is on a number: the more dice it lands on, the more it pays.
Six-sided dice
Ordinary gaming dice, pipped from one to six.
The most widespread randomiser people have invented. Opposite faces add up to seven — not a rule of any game but a convention of manufacture, and the thing by which a die is recognised.
Rules of the symbol game
What differs here
The game is the same: a bet before the throw, three dice, payment by matches. What differs is what is on the dice.
The dice
The faces carry six symbols instead of numbers: a crown, an anchor, hearts, diamonds, spades and clubs. The layout is marked with the same six.
The bet
A player bets on one or more symbols. On one die it pays 1:1, on two 2:1, on three 3:1. On none of them the bet is lost.
Worth knowing
The set of symbols is settled — a crown, an anchor and the four card suits — but any bets beyond the bet on a symbol are the table's own.
Glossary of terms
- A triple
- Three dice showing the same number. A bet of its own, winning on any such result.
- The cage
- An hourglass-shaped wire drum with three dice inside. The dealer turns it, and the dice tumble and settle.